Evofox One X Review
Table of Contents
Introduction:
Guys, EOFX has launched a new controller. This is the EOF 1X controller. Some things about this controller are pretty good, but you already get the idea. So, let’s talk about it one by one. Starting with the design. Here, you get to see a really unique design. We mean, you’ve never seen a design like this in EVFox controllers before. And this is a standard-size controller. Like in the One series, the 1S was a bit smaller, but here you get a proper standard-size controller.
Yeah. And the One S controller was in the PS layout, meaning it looked like a PlayStation controller.
In- Hand Feel:

But here, you get the Xbox layout — the proper Xbox layout. As for build quality, we’d say it’s okay because it does feel durable, but the finish is pretty average. Like, the kind of finish you usually see on controllers under. The shape and size are exactly like a standard Xbox controller, so it’s comfortable to hold. And on the back side, you can see a dotted texture on the triggers that really boosts the grip. So, the hand feel is pretty great.
Analog Sticks:
Here, we get rubberized analog grips that look quite similar to the SteelSeries grips. But the grip itself is pretty average—definitely not like SteelSeries grips. If we talk about gripiness, you can compare it to the grips on the Aeries Pro. The analog sticks here are Hall effect analog sticks. And their circularity. The error rate is 0.1%. You also get a calibration feature here. So if you face any kind of drift issue, you can calibrate it yourself. We really liked the feel of these sticks. But the experience gets a bit hampered because the grips used here are of pretty average quality.
D-pad and action buttons:
In the D-pad, you get a squishy, silent D-pad that gives really good feedback. Like, it’s uniform in all directions. And this D-pad is the best one so far on EVFox controllers. It’s dope. Talking about action buttons, finally, some good-looking action buttons from Evox, and these are non-backlit too, but still look pretty great. So, good job Evox! And if we talk about how they feel, the buttons feel really nice. The feedback is excellent. They’re a bit on the silent side, but the feedback you get is really good.
Macro buttons:
As for the macros, you get four macros here. And these buttons are perfectly placed and the perfect size. And here you can see the switch, it’s got a bit of a click and feels really tactile. So, we really like these mouse buttons. And the two micro buttons on top let you use on-the-fly DPI and on-the-fly precision aiming, which you can swipe and assign on a Mac. But if you just want two Mac buttons, those on-the-fly features are still there.
Shoulder buttons and triggers:
The shoulder buttons are pretty great, too. No matter where you press them, they register perfectly, and the input is smooth. And here, you can feel the click on the shoulder buttons as well. They click, which is a good thing. Nothing bad about that. But these triggers click a lot, which can be a problem for some people. The triggers are Hall effect pressure-sensitive, so you don’t get any dead zone. However, the range of motion is reduced, meaning the trigger depth isn’t that much. So, during racing games, your experience gets a bit hampered. Also, there’s no trigger lock here. Instead, you get two.
You get extra buttons here, including tap triggers. These buttons also have a bit of a rattle to them. So basically, you have both tap triggers and pressure-sensitive triggers, but in a pretty weird way.
Connectivity:
Talking about connectivity, this controller supports three modes. That means you get a dongle, wired, and Bluetooth support. Plus, it’s compatible with Windows, Android, iOS, and Nintendo Switch. In dongle mode, both have a polling rate of 1000 Hz. But for some reason, the polling rate isn’t as stable in wired mode. If you check in dongle mode, the stability is way better. And when it comes to Bluetooth, you get around 125 Hz. You can also use Nintendo Switch mode with the dongle, and we tested that too — it maxes out at 125 Hz as well.
Haptics:
Talking about haptics, you get pretty solid feedback with good-quality motors. The vibration is pretty strong, but for it, it doesn’t really feel premium. So, the vibration motors are strong, but not premium—that’s the first point. The second thing is, the vibration levels you see here don’t really increase properly when controlled through this controller. Like, when we connected it with the Keelinker app, it showed 80%. At that time, the controller was already running the vibration at max. Then, when we increased it through the Keelinker app, it showed 100%. Now, the vibration feels strong. At first, we thought the vibration was weak, but later we realized it’s actually strong.
Lights and RGB:
Talking about the lights after boosting them with the Killinker app, you get to see two RGB zones. And that’s it. There’s nothing else here. We’d call it a very minimalist RGB setup. And here you get solid colours and a breathing colour effect. Those are the only two RGB effects you’ll see.
Exclusive Features:
As for exclusive features, you get a jarro here. And the jarro is okay, nothing special. Yeah, it’s good if you’re playing racing games or stuff like that. But if you’re thinking of using it for shooting in FPS games, we’d say it’s not that great. Another feature of JARRO is the on-the-fly JARRO. Like, if you’re using an Xbox 360 controller with normal 2.4 GHz X input, just press the lower left upper mac button, and JARRO will get enabled, so you can use it. But first off, this feature is still in beta and under development, so it doesn’t work that smoothly yet.
Yeah, we tested it out. We’d say the issue is with the jarro. The jar isn’t calibrated that well. If the jar is properly calibrated, this problem won’t happen. The feature is working great. There’s no issue with the feature. The jarro calibration has a bit of a problem. If that gets fixed, it’ll be perfect. Along with that, you get on-the-fly, precise aiming. What’s the precise aim of? It cuts the right stick movement by 50%, so you can aim slowly and accurately.
So, as soon as you press the right upper macro, the movement of your right stick will slow down by 50%, letting you aim more precisely. The next exclusive feature in this controller is the deep-d and joystick switching. You can press the L3 and the function button together to switch between the deep-d and the left analog stick. Lastly, you also get support for the Keelingkar app. With its help, you can update the firmware and customize your controller. And if you face any issues, you can even factory reset it. And one more thing. Just want to say that the reset button on the back isn’t as good as doing a factory reset through the Linker app. So if you want to reset your controller, connect it to your phone once, download the Linker app, and do a factory reset from there. It resets properly.
Battery Life:

Talking about battery backup, we found the battery backup pretty good—actually better than the OneS. But honestly, we don’t know the exact battery capacity because there’s a bit of confusion here. The box says 800 mAh, and on paper, it shows. The instruction manual says it’s 400 mA on the paper, so we’re not really sure what’s going on. We can just say that we got better battery backup with 1S, so we think the battery backup is good.
Conclusion:

Now, concluding—we’ll be straightforward—the controller is good. It’s a good controller. But it definitely doesn’t justify its price. Like, you don’t get replaceable sticks, no headphone jack, very minimal RGB implementation, and the overall in-hand feel is pretty average.
Now, concluding—we’ll be straightforward—the controller is good. It’s a good controller. But it definitely doesn’t justify its price. Like, you don’t get replaceable sticks, no headphone jack, very minimal RGB implementation, and the overall in-hand feel is pretty average. You can see all this. So, everything we just mentioned is basically cost-cutting. And if you ask us where else you can find all these features, you don’t need to look at other brands. You get all this in EVOF’s Heal X2 Pro controller. Now, what’s the difference in this controller? Here, you get a joystick. Everything else you find in the Elite X2 Pro is also in the X2 Pro. The X2 Pro has trigger locks, but instead of that, here you get two extra trigger buttons that you can use to tap.
You can make triggers. And pressure-sensitive triggers are included, too. So these are just minor differences. They don’t really matter. The main difference is the gyro. And if they were just adding the gyro and hiking the price a bit, as they did, we wouldn’t have any complaints. That would’ve justified the price. But here, along with adding the gyro, they’ve done some cost-cutting, which is not justified at all. If they wanted to do that, they should’ve launched it at the same price, not at a higher price.
By cutting costs like this, it’s not a very good product at this price point. But if later you can get it for around a small student budget, then it’s a good controller because the Aries Pro costs around a worker’s package.
Compared to the Aries Pro, this is actually a better controller. So, you can go with this. Even when compared to the Elite X2 Pro, we’d say some things are better in that one, and some things are better here. So, you can see what your needs are and buy accordingly. From Stellaris or a few others that come in the student budget price range for controllers.
Don’t even compare them. Comparing is pointless because they’re controllers on a whole different level, and they can’t even be properly compared with controllers priced lower than them.
Until then Stay healthy, stay safe. Take care. Bye